Score Multipliers and UI
now we use the space in the bottom border for UI elements.
score,lives, and the score multiplier is show ( though not final placement )
now the baddies drop coins to collect . this is to boost your score.
the "life" of the coins is to be tweaked.
now if the boomerang hits multiple objects the score multiplier is increased.
it's pretty tricky to pull off, let alone capture a gif, but we managed both today :P
the logic is . when the player launches the boomerang the multiplier is set to 0
whenever the boomerang hits something it checks to see if this is the same object we previously hit. if not we increase the multiplier and set the last hit value to the current hit enemy
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